This is a message that pop when I try to change the graphic settings of PR. It closes PRLauncher.exe, then the changes I made are applied... It does not influence my game in any other way.
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Also, here is the log as requested:
Any idea?
(the main reason wich is in french can be translated for ''The valor was too big or too small for the Uint32 '' )

Also, here is the log as requested:
Code:
Project Reality Log File
PRLauncher.exe started at: 2015-12-08T21:07:35
Critical Error: An unhandled exception has occured. Details are as follows:
La valeur ?tait trop grande ou trop petite pour un UInt32.
Further details can be found in the following file:
C:\Program Files (x86)\Project Reali...PRLauncher.log
Please report this error to the Project Reality Team, and include the log file in your report.
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> System.OverflowException: La valeur ?tait trop grande ou trop petite pour un UInt32.
? System.Int32.System.IConvertible.ToUInt32(IFormatProvider provider)
? Reality.BF2.Settings.PRMumble.b.a(String a)
? System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
? System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
? Reality.BF2.Settings.PRMumble.ModifyKey(Actions a, ButtonList b)
? PRLauncher.WPF.ViewModel.OptionsWindowViewModel.SavePRMumbleKeybinds()
? PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnApply(Object a)
? Reality.Utils.WPF.RelayCommand.Execute(Object a)
? System.Windows.Controls.Button.OnClick()
? System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
? System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
? System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
? System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
? System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
? System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
? System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
? System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
? System.Windows.Input.InputManager.ProcessStagingArea()
? System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
? System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
? System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
? System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
? MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
? MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
? System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
? MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Any idea?
(the main reason wich is in french can be translated for ''The valor was too big or too small for the Uint32 '' )