Hi all.
Today I received a bug in which I was connected to the squad channel of the incorrect PR server in Mumble.
I'll backtrack a bit. I started my game and went to join the BASED NA server, but it was full and kept kicking me out. So instead I went and hosted a local COOP server to play on and test stuff out. While playing, I realized there were people talking in my squad and also in the squad leader channel, which was confusing me since I was in a password protected server...
I continued to listen and I was thinking that maybe it was integrated into the game, that bots had pre-recorded voices for talking in COOP mode. But then I realized that the names were not matching up, and I would have a squad leader talk when the squad # does not even exist.
I was able to communicate with the people in the squad I was (supposedly) in and found out they were currently playing on the BASED server. I managed to open the Mumble interface and found myself connected to the Squad 4 channel for BASED, and depending on what squad I joined in my own game, it would put me in the relevant channel on their Mumble...
Did a quick search and found the issue happened with someone else too, 2 years ago: http://www.realitymod.com/forum/f26-...-mistakes.html
Screenshots:
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Just wanted to point this out, perhaps there's a way to verify that users are connected to the correct server on Mumble to avoid this happening more in the future...
Today I received a bug in which I was connected to the squad channel of the incorrect PR server in Mumble.
I'll backtrack a bit. I started my game and went to join the BASED NA server, but it was full and kept kicking me out. So instead I went and hosted a local COOP server to play on and test stuff out. While playing, I realized there were people talking in my squad and also in the squad leader channel, which was confusing me since I was in a password protected server...
I continued to listen and I was thinking that maybe it was integrated into the game, that bots had pre-recorded voices for talking in COOP mode. But then I realized that the names were not matching up, and I would have a squad leader talk when the squad # does not even exist.
I was able to communicate with the people in the squad I was (supposedly) in and found out they were currently playing on the BASED server. I managed to open the Mumble interface and found myself connected to the Squad 4 channel for BASED, and depending on what squad I joined in my own game, it would put me in the relevant channel on their Mumble...
Did a quick search and found the issue happened with someone else too, 2 years ago: http://www.realitymod.com/forum/f26-...-mistakes.html
Screenshots:


Just wanted to point this out, perhaps there's a way to verify that users are connected to the correct server on Mumble to avoid this happening more in the future...