THREAD TITLE:
DESCRIPTION:
STEPS TO REPRODUCE:
VIDEO
TESTED ON:
SETTINGS:
If anything is unclear please let me know and I will try to clarify. Hopefully it is obvious in the videos.
Thanks for your time.
Quote:
[1430] Generic Issue - Grenade Launcher Smoke |
Quote:
Compared to smoke from thrown grenades, the effect for smoke from launched grenades is small, doesn't last long enough, and is almost unusable. The primary effect on detonoation seems as it should be but the secondary effect is off. A similar issue was on tank smoke shells but has now been fixed as of 1.4. Note: This has been an issue since all smoke grenades were reworked around 1.3 I believe. |
Quote:
Fire a white smoke grenade from any launcher. |
Quote:
Note that the duration for thrown smoke grenades is approximately 1 minute 30 seconds while the duration of launcher smoke grenades is approximately only 40 seconds. Tank round smokes are 1 minute 10 seconds. |
Quote:
In the following videos, note how quickly the smoke from the launcher dissipates as compared to smoke from a thrown grenade. |
TESTED ON:
Quote:
All kits using handheld and launched smoke grenades. Applies to all maps as well. |
Code:
System Information
------------------
Operating System: Microsoft Windows 10 Home (10.0.10586)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: ASUSTeK COMPUTER INC. X99-A II
Processor: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (Physical: 6, Logical: 12)
Memory: 32.00 GB
DIMM Modules: DIMM_A1: 8.00 GB @ 2133 MHz
DIMM_B1: 8.00 GB @ 2133 MHz
DIMM_C1: 8.00 GB @ 2133 MHz
DIMM_D1: 8.00 GB @ 2133 MHz
Page File: 4.75 GB
.NET Framework: 4.6+ Release Build: 394254, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 1070
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 21.21.13.7609 (376.09)
Display Memory: 4.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Realtek Digital Output(Optical)
Primary Recording: Microphone (Logitech G35 Headse
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 85.11 GB, Total: 476.39 GB, FS: NTFS, SSD: True
Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 85.11 GB, Total: 476.39 GB, FS: NTFS, SSD: True
Profiles Path: C:\Users\BRANDON\Documents\ProjectReality\Profiles
Free: 85.11 GB, Total: 476.39 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\BRANDON\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 85.11 GB, Total: 476.39 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\BRANDON\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 85.11 GB, Total: 476.39 GB, FS: NTFS, SSD: True
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.4.3.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: TBoy205
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Software
Provider Valid: True
Audio Quality: High
EAX: True
Thanks for your time.