Hello there!
Probably not a bug, but more of an oversight, but whenever I create a Coop game (from Deployment) in a large or standard map, as I spawn in game, the ticket count for both factions is the one from the Inf layer.
I've even checked the https://www.realitymod.com/mapgallery/#!/ to see if it was a design decision, but nope.:-?
Tried in: Khamisyah Large (200 tk instead of 1000), Jabal Al Burji Std (150 instead of 500/600).
Maybe even other maps have the same problems (will check tomorrow; don't think they are in local Coop, though).
Launching an AAS game gives the right tickets count.
Low priority, I know, but those games are bound to be reeeeeeally short.
(as per usual, compliments for all the work done, etc. etc. :15_cheers)
[EDIT]
(Some more info that could be useful)
Tried again with the other layers:
Muttrah Large, AAS = 1050 tk (right), COOP = 400 tk (wrong)
Khamisyiah Standard, CNC = 700 tk (right), INS= 700/5 (right)
...then I used a map from a map pack (1.4 Official Retro Map Pack, downloaded from PRTA 1/2 months ago) and loaded EJOD Desert, in COOP = 450 tk (right).
So maybe it applies only to the vanilla maps. Dunno :/
Probably not a bug, but more of an oversight, but whenever I create a Coop game (from Deployment) in a large or standard map, as I spawn in game, the ticket count for both factions is the one from the Inf layer.
I've even checked the https://www.realitymod.com/mapgallery/#!/ to see if it was a design decision, but nope.:-?
Tried in: Khamisyah Large (200 tk instead of 1000), Jabal Al Burji Std (150 instead of 500/600).
Maybe even other maps have the same problems (will check tomorrow; don't think they are in local Coop, though).
Launching an AAS game gives the right tickets count.
Low priority, I know, but those games are bound to be reeeeeeally short.
(as per usual, compliments for all the work done, etc. etc. :15_cheers)
[EDIT]
(Some more info that could be useful)
Tried again with the other layers:
Muttrah Large, AAS = 1050 tk (right), COOP = 400 tk (wrong)
Khamisyiah Standard, CNC = 700 tk (right), INS= 700/5 (right)
...then I used a map from a map pack (1.4 Official Retro Map Pack, downloaded from PRTA 1/2 months ago) and loaded EJOD Desert, in COOP = 450 tk (right).
So maybe it applies only to the vanilla maps. Dunno :/