Testing some stuff, "Bf2_w32ded.exe +modPath mods/bf2 +developer 1 +ignoreAsserts 1" works, "Bf2_w32ded.exe +modPath mods/pr +developer 1 +ignoreAsserts 1" doesn't, though it used too not too long ago, i didn't know where to post this if not here.
Always results in a debug assert error regardless of args,
Maybe it's time the pr dedicated server became more accessible, with out a license it still won't be listed on the master server browser & vanilla bf2 utilities are simply too unstable and unpredictable with pr configs & assets... Because atm, it's making, making changes to pr needlessly complicated & tedious,just my two cents.
Need to validate some changes i'm testing on local server,on dedicated server, appreciate any workaround/fix.
Always results in a debug assert error regardless of args,
Code:
Debug assertion failed!
Version: 1.5.3153-802.0 Build date:
Module: Python
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\Game\Python\PythonHost.cpp
Line: 281
Text: bf2 init_module failed: stderr: Traceback (most recent call last):
stderr: File "python\bf2\__init__.py", line 75, in init_module
stderr: import game.scoringCommon
stderr: File "mods/pr/python\game\__init__.py", line 7, in ?
stderr: import realityinit
stderr: ImportError: Bad magic number in mods/pr/python\game\realityinit.pyc
Need to validate some changes i'm testing on local server,on dedicated server, appreciate any workaround/fix.