The new bullet close flyby sound is:
- Very often played on top of the actual gunshot sound and completely covers it, making enemy gunshots itself silent for the player getting shot.
This happens both at long and at very close range. Especially confusing in CQC, where you can see enemy firing at you without any gunshot sound, hearing only that flyby sound.
- When played multiple times quickly (incoming automatic fire) often creates glitchy clicking sound.
- Sounds nothing like a supersonic crack, incredibly confusing.
- Very often played on top of the actual gunshot sound and completely covers it, making enemy gunshots itself silent for the player getting shot.
This happens both at long and at very close range. Especially confusing in CQC, where you can see enemy firing at you without any gunshot sound, hearing only that flyby sound.
- When played multiple times quickly (incoming automatic fire) often creates glitchy clicking sound.
- Sounds nothing like a supersonic crack, incredibly confusing.