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v1.7.1 Ascheberg ctd

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Description:

After going from another map to Ascheberg, parts of the map are glitched and moving in viewing distance of those parts will freeze frame, then crash the game. After some testing the crash only occurs if the previous map was 2km or bigger, 1km map only goes as far as to freeze frame, which can be "fixed" by alt-tabing. During the frame freeze the game can still be interacted with and the cursor will still show up when it should.


Steps to Reproduce:

Load any map 2km or bigger, then load Ascheberg (only tested on AAS std but i remeber encountering this on lrg aswell) and move in view distance of a glitched part (usually the area surrounding the first cappable flag.)


Screenshots / Video:

These have been taken after a 1km map, same thing occurs after bigger maps followed by a CTD:









The error message:




Tested On:

Ascheberg AAS standard, local server, HOG clan server, 3 sevens (U-777) server


Video Settings:

Code:

System Information
------------------
    Operating System: Microsoft Windows 10 Pro (10.0.19042)
        Architecture: 64-bit
    Current Culture: Hungarian (Hungary)
        Motherboard: ASRock Z68 Pro3-M
          Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (Physical: 4, Logical: 4)
              Memory: 8,00 GB
        DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
                      ChannelB-DIMM0: 4,00 GB @ 1600 MHz
          Page File: 8,50 GB
      .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000

Display Information
-------------------
  Display Device(s): Generic PnP Monitor on Radeon RX550/550 Series
    Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
      Driver Version: 30.0.15019.1005
      Display Memory: 4,00 GB
      Multisampling: 2, 4, 8
                DPI: 96 (100%)

Audio Information
-----------------
    Primary Playback: Microsoft Sound Mapper
  Primary Recording: Microphone (Realtek High Defini
    Open AL Renderer: Software
                EAX: True
            EAX 1.0: False
            EAX 2.0: True
            EAX 3.0: False
            EAX 4.0: False
            EAX 5.0: False
              X-RAM: False

Disk Information
----------------
        Install Path: D:\Program Files (x86)\Project Reality\Project Reality BF2
                      Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
            Mod Path: D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                      Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
      Profiles Path: D:\Users\Pesta\Documents\ProjectReality\Profiles
                      Free: 75,13 GB, Total: 876,51 GB, FS: NTFS, SSD: True
      Update DL Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\Downloads
                      Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True
    Update Log Path: C:\Users\Pesta\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                      Free: 7,97 GB, Total: 54,39 GB, FS: NTFS, SSD: True

Game Information
----------------
      Installed Mods: pr
        Current Mod: pr
            Version: Standalone - 1.0
          PR Version: 1.7.1.0
            Language: english
    Debug Available: False
      Large Address: True
  Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None

Profile Information
-------------------
        Profile 0001: Pesta
                Type: Online
  Last Used Profile: True
          View Intro: False
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
    Graphics Scheme: High
      Multisampling: 8x
              VSync: False
    Terrain Quality: High
    Effects Quality: High
    Geometry Quality: High
    Texture Quality: High
    Lighting Quality: High
    Dynamic Shadows: High
      Dynamic Lights: High
  Texture Filtering: High
  Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
      NoLods Terrain: True
      Audio Provider: Hardware
      Provider Valid: True
      Audio Quality: High
                EAX: True

        Profile 0002: offline
                Type: Offline
          View Intro: False
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
    Graphics Scheme: Medium
      Multisampling: Off
              VSync: False
    Terrain Quality: Low
    Effects Quality: High
    Geometry Quality: Low
    Texture Quality: Medium
    Lighting Quality: Low
    Dynamic Shadows: Medium
      Dynamic Lights: Medium
  Texture Filtering: Medium
  Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
      NoLods Terrain: False
      Audio Provider: Hardware
      Provider Valid: True
      Audio Quality: Medium
                EAX: True


Other stuff:

Crash dump and performance log before and up until the crash: very long google drive link


Edit: Added google drive link for a crashdump and performance log

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