Yet another attempt at finding the cause of the fps drops.
This time, we're still loading all of PR's files, but I've added 4 vanilla BF2 maps and replaced all assets with PR stuff, so PR weapons, vehicles, factions, effects, etc. Also increased view distance, overgrowth draw distance, fog range, etc.
When I testrun this, FPS goes through the roof, it's awesome! So the exact opposite of what we encounter with PR maps...
The big question is: why?
Download
Link: https://dl.dropboxusercontent.com/u/...r_fpstest3.rar (~8MB)
How do I run this?
The rar contains a folder "pr_fpstest3". Place this folder inside the mods-directory of BF2. In most cases, this is something like:
Windows XP: C:\Program Files\EA Games\Battlefield 2\mods\
Windows Vista/7/8: C:\Program Files (x86)\EA Games\Battlefield 2\mods\
You can run "pr_fpstest3" using PRLauncher.exe, located here:
32-bit: bf2-dir/mods/pr_fpstest3/bin/bin32/PRLauncher.exe
64-bit: bf2-dir/mods/pr_fpstest3/bin/bin64/PRLauncher.exe
So, what do we need to do?
Well, test it out, see what results you get.
And then, we should start looking at replacing vehicles or statics with PR statics or deployables. It doesn't matter if a map looks crap because of this, it's just trying things out. You have to have a tiny bit of modding knowledge though...
Help each other out
I have no time left today, so if someone wants to write a tiny tut on how to replace vehicles and statics, that would be great. Help each other out here and share your findings.
Thanks!
This time, we're still loading all of PR's files, but I've added 4 vanilla BF2 maps and replaced all assets with PR stuff, so PR weapons, vehicles, factions, effects, etc. Also increased view distance, overgrowth draw distance, fog range, etc.
When I testrun this, FPS goes through the roof, it's awesome! So the exact opposite of what we encounter with PR maps...
The big question is: why?
Download
Link: https://dl.dropboxusercontent.com/u/...r_fpstest3.rar (~8MB)
How do I run this?
The rar contains a folder "pr_fpstest3". Place this folder inside the mods-directory of BF2. In most cases, this is something like:
Windows XP: C:\Program Files\EA Games\Battlefield 2\mods\
Windows Vista/7/8: C:\Program Files (x86)\EA Games\Battlefield 2\mods\
You can run "pr_fpstest3" using PRLauncher.exe, located here:
32-bit: bf2-dir/mods/pr_fpstest3/bin/bin32/PRLauncher.exe
64-bit: bf2-dir/mods/pr_fpstest3/bin/bin64/PRLauncher.exe
So, what do we need to do?
Well, test it out, see what results you get.
And then, we should start looking at replacing vehicles or statics with PR statics or deployables. It doesn't matter if a map looks crap because of this, it's just trying things out. You have to have a tiny bit of modding knowledge though...
Help each other out
I have no time left today, so if someone wants to write a tiny tut on how to replace vehicles and statics, that would be great. Help each other out here and share your findings.
Thanks!