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[v1.2] Hill 488 Skirm - Ticketbleed

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Map:
Hill 488 Skirmish Infantery

Issue:
Once one team holds the majority of the 4 CPs - e.g. 2 bluefor, 1 neutral (only in initial state) and 1 opfor - the other faces a rather quick ticketbleed that can result in quite short rounds.

Reproduced On:
New Era Warfare - Training

PS: i'm taking the liberty to ask sth OT here - will remove it once answered. is it intended, that handgrenades get permanetly thrown immediately after triggering (before releasing) LMB, or is it just me? didnt had that "issue" prior to v1.0 or only on a random basis.

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