The Error is that I cannot connect but I have an internet connection so I don't think that is the problem. The message it gives me is as follows:
1004: Error connecting to server. (10060)
Then when I go to "support" on the games opening menu this is the error it gives me.
1004: Error connecting to server. (10060)
Then when I go to "support" on the games opening menu this is the error it gives me.
Code:
Project Reality Log File
PRLauncher.exe started at: 2014-11-25T16:57:27
Critical Error: An unhandled exception has occured. Details are as follows:
Object reference not set to an instance of an object.
Further details can be found in the following file:
C:\Program Files (x86)\Steam\SteamAp...PRLauncher.log
Please report this error to the Project Reality Team, and include the log file in your report.
Visit Support Forum
> System.NullReferenceException: Object reference not set to an instance of an object.
at Reality.BF2.GameSpy.GameSpyConnection..()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Critical Error: An unhandled exception has occured. Details are as follows:
Object reference not set to an instance of an object.
Further details can be found in the following file:
C:\Program Files (x86)\Steam\SteamAp...PRLauncher.log
Please report this error to the Project Reality Team, and include the log file in your report.
Visit Support Forum
> System.NullReferenceException: Object reference not set to an instance of an object.
at Reality.BF2.GameSpy.GameSpyConnection..()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()