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Error connecting to server

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The Error is that I cannot connect but I have an internet connection so I don't think that is the problem. The message it gives me is as follows:
1004: Error connecting to server. (10060)

Then when I go to "support" on the games opening menu this is the error it gives me.

Code:

Project Reality Log File
PRLauncher.exe started at: 2014-11-25T16:57:27

Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

C:\Program Files (x86)\Steam\SteamAp...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

 > System.NullReferenceException: Object reference not set to an instance of an object.
  at Reality.BF2.GameSpy.GameSpyConnection..()
  at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  at System.Threading.ThreadHelper.ThreadStart()
Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

C:\Program Files (x86)\Steam\SteamAp...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

 > System.NullReferenceException: Object reference not set to an instance of an object.
  at Reality.BF2.GameSpy.GameSpyConnection..()
  at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  at System.Threading.ThreadHelper.ThreadStart()


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