This bug occurs on the fields.
Description:
When I start to walk towards the building, the texture on the door of the building flickers and moves. When I stop, it stop flickers.
Possible solution:
Lowdetails need to be re-generated to fix it I think.
Profile setting set to Low.
Profile Information
-------------------
Profile 0001: Test
Type: Offline
Last Used Profile: True
View Intro: True
Fullscreen: False
Display Mode: 1024x768@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
![]()
![]()
Description:
When I start to walk towards the building, the texture on the door of the building flickers and moves. When I stop, it stop flickers.
Possible solution:
Lowdetails need to be re-generated to fix it I think.
Profile setting set to Low.
Profile Information
-------------------
Profile 0001: Test
Type: Offline
Last Used Profile: True
View Intro: True
Fullscreen: False
Display Mode: 1024x768@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True

