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v1.6.3 HUD thing

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Project Reality Log File
PRLauncher.exe started at: 2020-11-02T19:47:12

Warning: Failed hooking CompassMarkersRangeRTM - Node not found
Warning: Error hooking HUD

I'm on Windows 10 and it crashes just as the music starts with the above gotten from the PRLauncher.log

Code:

System Information
------------------
  Operating System: Microsoft Windows 10 Home Single Language (10.0.19041)
      Architecture: 64-bit
  Current Culture: English (United States)
      Motherboard: Parallels Software International Inc. Parallels Virtual Platform
        Processor: Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz (Physical: 4, Logical: 4)
            Memory: 8.00 GB
      DIMM Modules: DIMM #0: 8.00 GB @ 667 MHz
        Page File: 19.50 GB
    .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on Parallels Display Adapter (WDDM)
  Display Mode(s): 1231 x 768 (32 bit) @ 60 Hz
    Driver Version: 1.6.0.21086
    Display Memory: 1024.00 MB
    Multisampling: 2, 4
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Microsoft Sound Mapper
 Primary Recording: Microphone (High Definition Aud
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 111.11 GB, Total: 254.98 GB, FS: NTFS, SSD: True
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 111.11 GB, Total: 254.98 GB, FS: NTFS, SSD: True
    Profiles Path: \\Mac\Home\Documents\ProjectReality\Profiles -> [UNC\Mac\Home\Documents\ProjectReality\Profiles]
                    Free: 0.00 B, Total: 0.00 B, FS: , SSD: Unknown
    Update DL Path: C:\Users\petrzabolotnikov\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 111.11 GB, Total: 254.98 GB, FS: NTFS, SSD: True
  Update Log Path: C:\Users\petrzabolotnikov\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 111.11 GB, Total: 254.98 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.6.3.3
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: KekistaniWarrior
              Type: Online
        View Intro: False
        Fullscreen: True
      Display Mode: 1231x768@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: High
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    NoLods Statics: False
 NoLods Overgrowth: False
    NoLods Terrain: False
    Audio Provider: Hardware
    Provider Valid: True
    Audio Quality: Medium
              EAX: True


v1.6.3 Floating roads

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After recent update, some roads (especially asphalt ones) are floating above the ground in a distance. I've noticed that on disabled terrain LOD.

v1.6.3 PR Tracker - Merville "Error downloading map image"

v1.6.3 ulyanovsk G-Wagen spawn bug

v1.6.3 Lashkar German faction jeep blowing up/glitched

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2 days ago finally lashkar showed up and on german main base G-wagon seems to be glitched saw them glitching wheels on spawn and blowing up. Surprised nobody posted that bug report yet...

v1.6.3 Coop Carentan bot vehicles get stuck on hedge rows

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On WW2 Carentan AI controlled vehicles get stuck on hedgerows either because its an impassable hedgerow or they cant get "over the hump". I did some jumping in tanks and driving them over into the next field and then the AI drives it off OK. Many vehicles do make it right across the map and even over bridges.



The two green tanks.

v1.6.3 Some levels missing Sounds.con in Server.zip for EAX

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I'm using the Sound Blaster X-Fi MB3 virtual sound card for EAX. Many levels have the correct setup for EAX which is for the "city" or "open" .eax definition file but others like Masirah are missing the "Sounds.con" that should be in the Server.zip file.

I could just add it myself (in fact I wrote a script to do for all FH levels) but of course the launcher then detects a bad zip file size/CRC and refuses to launch.

v1.6.3 Nuijamaa AAS - RPK Reload Bug

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Had an empty mag suspiciously soon after a reload. Reloaded my RPK and fired 3 rounds before the mag was empty again. First empty undeployed, second one deployed.

v1.6.4 poe building as no (working) destruction animation

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Just turns into its destroyed version with no ambient effect to cover it up.

v1.6.4 black gold coop Russian team has no spawn zone

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Hi, it's me again, entering to play the black gold large map, I saw that the Russian team could not reappear at any point on the map, it could only reappear with the squad leader or mounting a base of operations, but without those, it could not reappear anywhere. point as the main base or at some point captured by the Russians only that happens to the player not to the bots they can reappear anywhere but the player cannot in the Chinese team there is no problem I hope they understand

v1.6.4 Main-Menu bug (MINOR)

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Description:
In the main menu, it doesn't show insurgency. Only the other game modes.
Also, when you open that menu it is automatically selected as skirmish (because skirmish is the top one even though pretty sure AAS should be) BUT it actually is showing AAS maps. Can be fixed after clicking one of the other game modes.

Steps to Reproduce:
Open game > Deployment > Create Local

Screenshots / Video:
https://imgur.com/cfOeQp8

Tested On:
1.6.4 Main menu

v1.6.4 Getting Error Message After Update.

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Getting this Error message when I close out PR. Everything was working fine while I was playing. Message below:


Debug assertion failed!

Version: 1.5.3153-802.0 Build date:
Module: RendDX9
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\R endDX9\RendDX9Init.cpp
Line:738

Text: Direct3DDevice release unsuccessful this must be fixed...

Current confile:

v1.6.4 Bug breaking Battle Recorder

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I've tried 3 separate times to load Battle Recorder demos through Barracks. Each time the game crashes to desktop at "Loading Complete. Verifying Client Data". A 'debug assertion failed' error pops up on desktop, see attached image.

Tried this on two different demos files. The files were from pre-update (early-October and Mid-November).

Should be repeatable by loading a demo file in Barracks.

Attached Images
File Type: bmp BR Demo Bug.bmp (407.8 KB)

v1.6.4 Spawn Bug

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Inability to spawn clicking done doesn't always do anything. Rejoining fixes this however.

More Details:
  • I believe its linked to vehicle deaths
  • FOBs and rallypoints no longer count as valid spawnpoints when this bug occurs
  • You can only select main base to spawn (Get the 6k timer) and clicking done doesn't do anything
  • A few others complained about this so it wasn't an individual problem.

v1.6.4 Fallujah West INS Large - Civis un-arrestable

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Civis are basically untouchable on the large MEC layout of Fallujah West INS. MEC are not equipped with restraints. Knives and MEC shotgun will martyr a civi.

v1.6.4 Error : Debug assertion failed

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It sometimes lets me play, others it doesnt. But always since 1.6.4 when PR closes whether Project Reality works or crashes on launch this is the message except what is said to be (blank) in parenthesis denoting blank info.

Debug assertion failed! Version: 1.5.3153-802.0 Build Date: (blank) Module:RendDX9 File: C:\dice\Projectss\BF2Branches\Patch_1_50\Code\BF2\ RendDX9\RendDX9Init.cpp Line:738 .. Text: Direct3DDevice release unsuccessful this must be fixed... Current confile: (blank)"

Now a new one shows up a different day, which is why i made this post, it says.

Debug assertion failed! Version: 1.5.3153-802.0 Build Date: (blank) Module:RendDX9 File: C:\dice\Projectss\BF2Branches\Patch_1_50\Code\BF2\ RendDX9\RendDX9Init.cpp Line:234 .. Text:Unknown DynamicOption value 800x600 Current confile: (Blank)

v1.6.4 138: Key Error.

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Olá, não estou conseguindo acessar o multiplayer do PR, pois o seguinte erro está obstando meu acesso :sad:



Alguém poderia ajudar?

v1.6.4 Barracuda Pit Trap

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Barracuda's northern rockfort in A10 kp9/6 has a shitty pit and i cannot remember, after playing this map for years, that this hole was there. For me it seems to miss a rock object to cover the buker complex.

https://imgur.com/a/0O3M0I0

I dont know if this matters but it was on HOG server.

v1.6.4 Requesting kits from BMP-3M

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You cannot request kits (besides crewman) from the BMP-3M. Tested on Yamalia ALT.

v1.6.4 Failed to createte dx texture even after going managed: Ran out of memory

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CTD while switching map to Khami on HOG today:


That path doesn't exist btw....

PC has > 29GB RAM free; >10GB GPU memory
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