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v1.3 Assets List on Local Server is nil.

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I've been making videos for various helicopters and it's a huge pain in the butt since it's extremely time consuming to load every map/layer to check and see if the particular helicopter is present. I've found that when creating a local match, the assets list when you press Caps Lock and click the bar above the map show simply blank. It has worked once or maybe twice but since then it mostly is always blank. I'm unsure why as I've been unable to replicate it.

Not a major bug, but just a tad annoying. :)

Hades peak 15% crash

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All in the title , I was loading Hades Peak at the moment and PR crashed at Objects loading, 15% of loading screen! :)

v1.3 Can't join servers

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Hello
Whenever I try to play online I can't join any server and when I click "Deploy" it shows me "Joining Server" but it's not really joins to servers and when I click on the screen it disappear. Does anyone know what causes the issue?
Thanks for helpers.

Map bug

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It irritates me that when I open the map and I look to the points we can cap I see the name of the point, but the flag doesn't appear. ._.

Is there something I can do against this? A few games ago I could see all the flags.

v1.3 Roadblock Bug, Warping Players Through Floor

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Description:
Say you're in a 2 story building and you're wanting to build a roadblock. If you build it on the floor directly below someone on the next floor up, you can teleport them through that floor down to you.

Steps to Reproduce:
Video below shows how to reproduce.

Basically have Player B stand on the 2nd floor of a building. Player A will build a 5m (have not tested 10m) roadblock directly underneath them. Once it appears, Player B will magically be down below with you!

Screenshots / Video:
YouTube Video


- Fallujah West, Std. Layer
- Insurgency, Std. Layer
- v1.3

If this is seen as exploitative please feel free to delete/archive/hide this thread. I could potentially see players using it to bring enemies down to instantly execute. It'd be pretty hilarious, but not fun for the receiving end.

Unable to spawn at the start of a Co-op match

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Whenever I start an local Co-op match, as soon as i enter the squad and kit selection, game changes my team and makes it impossible to spawn. GIVE UP/CALL MEDIC button doesnt work at this point and neither I or the bots can spawn.

v1.3 Game crashes and gets stuck.

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Hello , since the new version 1.3 the game is generally less stable and gets stuck and randomly crashes for no reason , and also is abit slower than what it used to be , can't point a finger on a specific situation or when or why it happens.
it would be nice if you check for any problems.
thanks in advance you're doing a great work with the game.

v1.3 XiangShan AAS STD French main spawnable?

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I was playing a game on XiangShan where China steamrolled France as usual.

After capturing French Forward Outpost flag, I saw spawnpoints inside French main.

So I spawned in with LAT...


It was still "out of bounds" but it was possible to kill choppers in France main base.

v1.3 Trying to run a private co-op LAN server

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Not really sure how to how say it properly but anyways I'll get straight to the point, myself and some friends are trying to play together in Co-op(with bots) and we have tried Hamachi and are currently trying Tunngle, whenever I create a server they can join just fine but crash when loading a map(we use Al Basrah to test) and whenever they host I have issues even connecting, is there something we are doing wrong? Any help is appreciated!

v1.3 [Code]Some more possible code bugs

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My parser is getting better and better, and as such it finds more trouble:

Code:

INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../common/tr_scripts/buis/disable.con
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../menu/HUD/HudSetup/Customization/HudCustomizationReset.con
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\faction_init.con, but does not exist: ../menu/HUD/HudSetup/Customization/HudCustomization.con
WARNING: File G:\Project Reality BF2\mods\pr_edit\objects\vehicles\air\ru_the_mi8\ru_the_mi8.tweak has a malformed activeSafe call. Look for: [ObjectTemplate.activeSafe, S_ru_the_mi8_Cargo_Passenger_Camera_RotationRpm]
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\armament\supply\supply_drop_bighelo.con, but does not exist: supply_drop_bighelo.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\chhgr_type82\chhgr_type82_projectile\chhgr_type82_projectile.con, but does not exist: chhgr_type82_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\f1grenade\f1grenade_projectile\f1grenade_projectile.con, but does not exist: f1grenade_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\frhgr_of37\frhgr_of37_projectile\frhgr_of37_projectile.con, but does not exist: frhgr_of37_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\frhgr_smoke\frhgr_smoke_projectile\frhgr_smoke_projectile.con, but does not exist: frhgr_smoke_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\gbhgr_l109\gbhgr_l109_projectile\gbhgr_l109_projectile.con, but does not exist: gbhgr_l109_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\gerhgr_dm51\gerhgr_dm51_projectile\gerhgr_dm51_projectile.con, but does not exist: gerhgr_dm51_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\hgr_smoke\hgr_smoke_projectile\hgr_smoke_projectile.con, but does not exist: hgr_smoke_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\hgr_smoke_signal\hgr_smoke_signal_projectile\hgr_smoke_signal_projectile.con, but does not exist: hgr_smoke_signal_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\hgr_smoke_vietnam\hgr_smoke_vietnam_projectile\hgr_smoke_vietnam_projectile.con, but does not exist: hgr_smoke_vietnam_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\ied_warning_stones\ied_warning_stones_projectile\ied_warning_stones_projectile.con, but does not exist: ied_warning_stones_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\handheld\ushgr_m67\ushgr_m67_projectile\ushgr_m67_projectile.con, but does not exist: ushgr_m67_projectile.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\stationary\common_stationary_mount\common_stationary_mount.con, but does not exist: common_stationary_mount.tweak
INFO: The following file was referenced by an 'include' call in G:\Project Reality BF2\mods\pr_edit\objects\weapons\stationary\mk19_mount\mk19_mount.con, but does not exist: mk19_mount.tweak

Most are once again about missing include files, but the warning one is definitely an actual bug. Not super-critical, because it's just the cockpit idle sound missing, but still:

Line 208 in objects\vehicles\air\ru_the_mi8\ru_the_mi8.tweak reads
Code:

ObjectTemplate.activeSafe S_ru_the_mi8_Cargo_Passenger_Camera_RotationRpm
and very probably should actually be
Code:

ObjectTemplate.activeSafe Sound S_ru_the_mi8_Cargo_Passenger_Camera_RotationRpm

v1.3 Ramiel Alt USMC layer low ticket count

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The briefing screen/asset screen shows 600 tickets but US only get 340 tickets

1.3.1.0 maps causing crashes and few other small bugs

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Numerous CTD's which occurred on co-op lan (hosting). Basically, I encountered 3 types of CTD's:
1. CTD when map loads to about 15%.
2. CTD when disconnecting from a game session on certain map, with typical ''cleaning resources'' message.
3. CTD when disconnecting from a game session on certain map, but with an additional error message: ,,Microsoft visual c++ runtime error''.

Following will be lists of maps divided into categories based on CTD type.

CTD when map loads to about 15%:
Beirut Alt
Black gold Std
Operation Barracuda Std
Pavlovsk bay Alt
Shijia Valley Std

CTD when disconnecting from a game session on certain map, with typical ''cleaning resources'' message:
Fallujah West Std
Fools road Std
Jabal Al Burj Inf
Yamalia Inf

CTD when disconnecting from a game session on certain map with an additional error message: ,,Microsoft visual c++ runtime error'':
Al Basrah Inf
Al Basrah Alt
Al Basrah Std
Beirut Std
Black gold Alt
Burning sands Inf
Burning sands Alt
Gaza beach Inf
Hill 488 Std
Iron ridge Std
Jabal Al Burj Alt
Karbala Inf
Khamisiyah Std
Kokan Inf
Kokan Alt
Kokan Std
Korengal Valley Std
Lashkar Valley Inf
Lashkar Valley Std
Muttrah city Alt
Muttrah city Std
Nuijamaa Std
Operation Barracuda Inf
Operation Barracuda Alt
Operation Archer Inf
Operation Archer Std
Operation ghost train Inf
Operation Marlin Alt
Operation Marlin Std
Pavlovsk bay Std
Qwai River Inf
Qwai River Alt
Ramiel Std
Saaremaa Alt
Saaremaa Std
Sbeneh outskirts Alt
Shijia Valley Inf
Silent eagle Inf
Silent eagle Std
Wanda Shan Std
Xiangshan Std
Yamalia Alt
Yamalia Std

Aditional bugs (which were likely already reported):
Cannot zoom in when operating single-man Merkava tank;
Russian gunship helicopter gunner cannot zoom in;
BMP-2 coax MG does not shoot;
M24 SWS as well as SSQP1 sniper rifles dont have adjustable zoom.


Code:

System Information
------------------
  Operating System: Microsoft Windows 7 Home Premium  (6.1.7601)
      Architecture: 64-bit
  Current Culture: Lithuanian (Lithuania)
      Motherboard: Dell Inc. 0HVRTT
        Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (Physical: 4, Logical: 8)
            Memory: 4,00 GB
      DIMM Modules: DIMM_B: 4,00 GB @ 1333 MHz
        Page File: 3,91 GB
    .NET Framework: 4.5+ Release Build: 378681, Runtime: 4.0.30319.18331

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 3000
  Display Mode(s): 1366 x 768 (32 bit) @ 40 Hz
    Driver Version: 9.17.10.2932
    Display Memory: 1,77 GB
    Multisampling: 2, 4
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (High Definition Audio
 Primary Recording: Microphone (High Definition Aud
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 82,50 GB, Total: 463,77 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 82,50 GB, Total: 463,77 GB, FS: NTFS, SSD: False
    Profiles Path: C:\Users\Marius\Documents\ProjectReality\Profiles
                    Free: 82,50 GB, Total: 463,77 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Marius\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 82,50 GB, Total: 463,77 GB, FS: NTFS, SSD: False
  Update Log Path: C:\Users\Marius\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 82,50 GB, Total: 463,77 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Lekter
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1366x768@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: Medium
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True

      Profile 0002: Marune
              Type: Offline
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1366x768@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: Medium
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True

v1.3 Remapping mouse buttons causes problems.

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Long story short I use mice left handed and the only decent lefty mouse I have found switches the left and right click buttons. So I got into windows settings and swap them there to fix that. Then PR (I guess the BF2 engine?) ignores this and so I have to swap mouse 0, and mouse 1.
Example: Fire Mouse 1, scope mouse 0.

This causes some problems, the biggest of which is (at least I'm confident this is related maybe someone else can confirm?) shoulder mounted AA does not work. You don't even get a tone or anything when you scope up and so it won't lock on to targets.

Other then that it causes some small issues that can be worked around easily enough but just clicking the opposite button. Such as on the map screen you have to right click to select things. Also in menus such as kit selection and build menus [ROADBLOCK 10M/5M] I have to click the opposite button to the one I want.

That said, I realize I'm some kinda special snowflake here but if you can just fix the shoulder mounted AA thing that would be great!

v1.3.1 Hill 488 (night map) big fps drop

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When I start playing Hill 488 , especially the night map , I have very low fps . Its very difficult to see enemies and aiming them :cry: . With the day map it's a little bit better but also I have low fps .

Code:

System Information
------------------
  Operating System: Microsoft Windows 7 Ultimate  (6.1.7601)
      Architecture: 32-bit
  Current Culture: Bulgarian (Bulgaria)
      Motherboard: ASUSTeK Computer INC. M3A78 PRO
        Processor: AMD Phenom(tm) 9650 Quad-Core Processor (Physical: 4, Logical: 4)
            Memory: 2,00 GB
      DIMM Modules: DIMM_A1: 1024,00 MB @ 800 MHz
                    DIMM_B1: 1024,00 MB @ 800 MHz
        Page File: 1,75 GB
    .NET Framework: 4.5+ Release Build: 379893, Runtime: 4.0.30319.34209

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on ATI Radeon HD 3200 Graphics
  Display Mode(s): 1280 x 1024 (32 bit) @ 60 Hz
    Driver Version: 8.970.100.1100
    Display Memory: 256,00 MB
    Multisampling: 2, 4
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Realtek High Definiti
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files\Project Reality\Project Reality BF2
                    Free: 49,29 GB, Total: 97,66 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files\Project Reality\Project Reality BF2\mods\pr
                    Free: 49,29 GB, Total: 97,66 GB, FS: NTFS, SSD: False
    Profiles Path: C:\Users\Niki\Documents\ProjectReality\Profiles
                    Free: 49,29 GB, Total: 97,66 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Niki\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 49,29 GB, Total: 97,66 GB, FS: NTFS, SSD: False
  Update Log Path: C:\Users\Niki\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 49,29 GB, Total: 97,66 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: 1.3.1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: False
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: =BG=BladeNakamura
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1280x1024@60Hz
Display Mode Valid: True
  Graphics Scheme: Low
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: Low
  Geometry Quality: Low
  Texture Quality: Low
  Lighting Quality: Low
  Dynamic Shadows: Low
    Dynamic Lights: Low
 Texture Filtering: Low
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Low
              EAX: True

v1.3 1.3.1. Burning Sands Flag Bug

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AAS Std



We (GB) had Attack and Defend Markers on City Flags that were already capped by MEC. MEC couldnt cap the next flag highway

v1.3 1.3.1. Ramiel Cache Bug

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Map Ramiel Ins


Open Cache D3
Open Cache L10
Hidden Cache L10 on the same position

Something is wrong here.

v1.3 Shilka AA not spawning on Sbeneh

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As title says, on Sbeneh AAS Shilka NOT spawning after 15 minutes.

project reality: BF2 not working

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it keeps saying project reality : BF2 not working everytime i try to launch
i reinstalled 3 times

v1.3 Iraqi Insurgents Medic taking damage in water

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Played on Al Basrah yesterday. Spawned as medic then I picked up a marksman kit and tried to swim over to the island but got hurt in the water.
Medic class has still the attribute of a collaborator it seems but even when picking up another kit you get hurt in water. Please fix, thanks. :smile:

v1.3 1.3.1. Marlin Flag Bug

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